Saturday, March 20, 2010

Transfer Principle

Throughout playing my game this week, I have really picked up on the idea of James Gee's Transfer Principle in Mario & Luigi: Bowser's Inside Story. James Gee's Transfer Principle states that "learners are given ample opportunity to practice, and support for, transferring what they have learned earlier to later problems, including problems that require adapting and transforming that earlier learning". I have seen examples of this repeatedly throughout my time spent playing this game. One example is the way in which I battle enemies. In early levels of the game you are taught to fight certain enemies with simple and basic moves. Once a couple levels have passed, these enemies you have become used to fighting no longer exist, and in their place are new enemies with higher difficulty. Every time I encounter a new enemy I find myself thinking about the ways I have succeeded in fighting previous enemies, and analyze and apply these methods to the new enemy. This is an example of the Transfer Principle because I am applying my previous knowledge and adapting and transforming it to conquer new situations and problems.

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