Friday, February 19, 2010

"Just In Time" Learning

Throughout playing my game this week, I was able to find the concepts of "Just In Time" learning in Mario & Luigi: Bowser's Inside Story. "Just In Time" learning is the idea that you are not taught specific skills or facts until just before you will need them. This is one way to keep learning active. In playing my game, I have noticed that tutorials that teach you specific skills come just before you will need them to solve a puzzle or use in a battle. I find this idea of "Just In Time" learning very helpful and rewarding because I am not bombarded with numerous amounts of facts and information at once and then need to remember them to use later. Instead right after I learn a new move or new skill, I am immediately able to practice that skill and put it into effect. I believe that this is an important concept found in many games that differentiate learning from games from learning in a classroom setting.

1 comment:

  1. Becky,

    Very insightful comments on "just in time" learning. Do you see just in time learning being needed for that brief moment in the game to proceed or do you need to use it later on in the game? How do you perceive learning in the classroom in relation to this? Is learning a continual process in a class or a bunch of "just in time" learning experiences stung together?

    Good luck in you "just in time" learning and game play!

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